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BT Action: Activate Ability

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Inherits: BTAction

BTAction that activates an Ability System ability by tag.

Description

A Behavior Tree action that attempts to activate an ability via [ASComponent] using the ability’s tag. Returns [constant BT.SUCCESS] if activation succeeds, [constant BT.FAILURE] otherwise. This task respects all ability requirements: tags, cooldowns, costs, and level restrictions.

Properties

TypeNameDefault
StringNameability_tag&""
The tag of the ability to activate.
floatactivation_level1.0
The level at which to activate the ability.
NodePathasc_node_pathNodePath("")
Explicit path to ASComponent. Auto-resolved if empty.