BT Condition: Can Activate
Inherits:
BTConditionBTCondition that checks if an ability can be activated.
Description
A Behavior Tree condition that checks if an ability can be activated (requirements met, cooldown ready, costs affordable) without actually activating it.
Uses [method ASComponent.can_activate_ability_by_tag]. Returns [constant BT.SUCCESS] if can activate, [constant BT.FAILURE] otherwise.
Properties
| Type | Name | Default |
|---|---|---|
StringName | ability_tag | &"" |
NodePath | asc_node_path | NodePath("") |